The morning starts with a chilling breeze flowing through the window beside my bed. I didn't feel like coming out of the cozy interiors of the blanket at all. But well, I've got an exam to take today and some more stuff to finish!
After some procrastination [ Gosh! they should have made that word sound a bit sweet and cute ;) ], i finally got up. Man! Mumbai was never supposed to be that cold. What on Earth is happening out here!!
Even though its an exam day, but I do not feel tensed at all. Those days are long gone when an exam day seemed like there's no tomorrow and still we gotta study and clear through that hell :( Those were the days when i thought there must be some damn thing in this world that could spare me one more day before this exam. LoL. Not any more.
For a freelancer like me, this was a perfect morning. I cooked omelette for the first time and boy that was tasty.. ;)
Then I got a call from a web-design company that's now planning to get into 3d gaming business for a job. They offer me to work freelance as a 3d game level designer. Well I need to think over this one. As tempting as it may sound, but I am in no mood to compromise my current commitment. That's all about freelancing I guess!
At least for a freelancer called Kamal. So I set up an appointment with them for tomorrow. Lets see what happens.
The trip to Andheri was, as usual, no less than an adventure. Although chick-sightings in western Mum sure lighten up the mood ;)
Software engineering paper looked like a bumper draw for us tired souls. But it turned out to be pretty tricky in the end. Imagining it is enough of a shock. Three sections. Two of them, 20+15 questions. All "True / False" type :(
Ridiculous!
Well, me and Dez have always lightened up after such a shock with our &g jokes (psst: that's a secret) and well, we finally end up talking about things that matter the most to us. 3D graphics, computer hardware, latest technology.
And today both of us sat wondering, as the train moved saying "babuji ki babuji ki babuji ki babuji ki" (only a few lucky souls have the privilege of ROTFLTAO on this one) :P, what the hell is the difference between 3d rendering in games of today and the 3d rendering using various renderers inside of our common 3d tools (Maya, 3D Studio Max, Blender, etc). The intriguing thing is that high end cards of today, the ones like NVIDIA GeForce 8 series cards that make game engines like CRYTEK (Gosh! If you dont know already, you gotta Google this to know what i am talking about!!!) run smoothly on monstrous display resolutions that I can only dream of but why is it that rendering times in case of other 3d renderers are improved only marginally even if you have a GeForce monster mounted in your rig!!
Of course, its just the lack of knowledge that makes us wonder this, but we (both me and Dez) could not yet find a satisfactory explanation till now for this observation.
More so because game engines like CRYTEK don't appear to use any sort of texture / light baking techniques. They've shown real-time lights, shadows, motion blur, DOF, in game. REAL-TIME! Why not in Maya (Mental Ray)? Why not in Blender (YafRay)? Why can't we see a real-time update of our creations in 3d while we're creating them?
What is it that's different in that game engine? Why is it not implemented in these renderers if its so efficient?
So many questions! We are off to find some answers then. If you know anything that can enlighten us, plz mail me at kmorjal@gmail.com. Thanks for that in advance.
And well, as i write this, i am preparing to get back to work in Vashi. So bidding farewell to home and going back to our little studio that's our second home.
[PS: NVIDIA, CRYTEK, MAYA, 3DS MAX, Blender, Mental Ray, YafRay and Google are trademarks of their respective owners. I disclaim any association or ownership with any of the names mentioned in this blog-post (except Dez, of course :P ) ]
By the way, those of you who wanna know what the hell is ROTFLTAO. <= Rolling On The Floor Laughing Their Ass Off ;)